Skip to content
MMMGZY

You vs computer · FREE PLAY

Gin Rummy

Read the rules ↓
Rummy Tables
Choose your controls and enjoy a free round.
No account neededRules & controls →

Game guide · MMMGZY

Gin Rummy: learn through an example

For a calm first round, focus on one decision. Build sets and same-suit runs in a ten-card hand, then knock with 10 or fewer deadwood points or go Gin with none. The same rule applies on a phone and on a computer. Keep the active rule in mind. The game uses a single 52-card deck with no jokers. Both players receive 10 cards. Aces are low and count 1. Use another round to revisit a decision.

Two-player game against a computer. Fixed house scoring: 25-point Gin and undercut bonuses; first to 100, no line/game bonus. The starting player alternates each hand. Big Gin is not included. Current hands save locally.

Practice with a purpose

A clear plan starts with the current position. The starting player may take the upcard or pass. If both players pass, the starter must draw from the stock. The same rule applies on a phone and on a computer.

Understand the aim

Build sets and same-suit runs in a ten-card hand, then knock with 10 or fewer deadwood points or go Gin with none. Return to the explanation when a decision is unclear. Take a moment to read the table.

A walkthrough of the rules

  1. The game uses a single 52-card deck with no jokers. Both players receive 10 cards. Aces are low and count 1.
  2. The starting player may take the upcard or pass. If both players pass, the starter must draw from the stock.
  3. Draw one card, then select a different discard when you took from the discard pile. Melds stay in your hand during play.
  4. Choose Knock / Gin with a selected discard. After discarding, deadwood must be 10 or less. Otherwise continue playing.
  5. Against a knock, the defender may group cards and lay off unmatched cards on the knocker’s melds. No layoffs are allowed against Gin.
  6. Gin earns 25 plus defender deadwood. A successful knock earns the difference. A defender with an equal or lower count undercuts for 25 plus the difference.
  7. The first player to reach 100 points wins this match. There are no additional line or end-of-match bonuses. A stock reduced to two cards ends a non-knocking hand with no score.

The controls to know

Tap a card to select it. Use the labelled pile and action buttons. Sort by rank or suit; the hand wraps onto additional rows on a phone. Check the relevant controls before continuing. Look at the complete hand before deciding.

An example to follow

A knocker with 8 deadwood against a defender with 5 after layoffs is undercut: the defender scores 25 + 8 − 5 = 28. Return to the explanation when a decision is unclear.

Pay attention to this rule

Work at your own pace. Q–K–A is not a Gin run: Aces are low. A defender cannot lay off against Gin, and a picked-up discard cannot be returned on the same turn. Use another round to revisit a decision.

Common questions

What is the aim?

Build sets and same-suit runs in a ten-card hand, then knock with 10 or fewer deadwood points or go Gin with none. A clear plan starts with the current position. Return to the explanation when a decision is unclear.

How do I use the controls?

Tap a card to select it. Use the labelled pile and action buttons. Sort by rank or suit; the hand wraps onto additional rows on a phone. A clear plan starts with the current position. Return to the explanation when a decision is unclear.

Which format is available?

Two-player game against a computer. Fixed house scoring: 25-point Gin and undercut bonuses; first to 100, no line/game bonus. The starting player alternates each hand. Big Gin is not included. Current hands save locally. Before making a move, check the cards in view. Take the next action only when the current step is clear.

What should I check before a move?

Q–K–A is not a Gin run: Aces are low. A defender cannot lay off against Gin, and a picked-up discard cannot be returned on the same turn. Take a moment to read the table. Take the next action only when the current step is clear.

Can you give an example?

A knocker with 8 deadwood against a defender with 5 after layoffs is undercut: the defender scores 25 + 8 − 5 = 28. For a calm first round, focus on one decision. The same rule applies on a phone and on a computer.

When may I knock?

After drawing, select the card you would discard. The remaining 10 cards must have no more than 10 deadwood points. For a calm first round, focus on one decision. Return to the explanation when a decision is unclear.

How much is an Ace?

An Ace is worth 1 and only starts a run: A–2–3 is valid, Q–K–A is not. Take a moment to read the table. The same rule applies on a phone and on a computer.

What happens on a deadwood tie?

Unless the knocker went Gin, a tie is an undercut; the defender scores the 25-point bonus. Treat this as a chance to practise one rule. Check the relevant controls before continuing.

Are layoffs automatic?

Yes. The result searches the defender’s legal groups and possible extensions to find the least remaining deadwood. Begin with the objective. Return to the explanation when a decision is unclear.

Can a hand end without a winner?

Yes. When the stock is reduced to two and the active player ends the turn without knocking, the hand has no score. A clear plan starts with the current position. Check the relevant controls before continuing.

Games

Take another turn at play

View all games
Choose a Card Game (opens in a new tab)